Retail is a margin-and-turnover game, not a revenue game. A busy store can still bleed cash if inventory sits or markdowns pile up. Model the ratios before you commit to a lease and a buy.
The retail cost and productivity stack
| Metric | Healthy range |
|---|---|
| Gross margin | 40-55% (COGS 45-60% of sales) |
| Labor % of sales | 10-20% (lean specialty 12-18%) |
| Rent / occupancy | 6-12% (warn above 12%) |
| Sales per sqft | ~$325 avg; apparel $250-$600; grocery/convenience $330-$500 |
| Inventory turnover | 4-12x/yr (apparel 8-12x, grocery 14-20x, furniture 4-6x) |
| Sell-through (full price) | 70-85%; below 60% signals buying errors |
| GMROI | 2.0-4.0x; below 1.5x means inventory isn't earning its keep |
| Conversion | 20-35% of store visitors |
Startup budget
A boutique or small retail store typically costs $30K-$150K to open (build-out, first inventory, equipment, licenses, signage), per SBA 2025 ranges. Build-out white-box runs about $20-$75/SF. Add a 3-6 month operating reserve.
Traps that sink retail openings
- Dead stock. Buying too much of the wrong SKU ties up cash and forces margin-killing markdowns. Track sell-through by style-color-size, not just by brand.
- Wrong location math. Rent must fit the sales/sqft your concept can clear. A lease that needs $600/sqft when you can plausibly do $300/sqft is unwinnable.
- Ignoring shrink. Retail shrink runs about 1-2% of sales (NRF). It comes straight out of gross margin.